Batman: Arkham Asylum
Saturday, September 12th, 2009
(Xbox, PS3; $59.99; Rated T for Alcohol and Tobacco Reference/Blood/Mild Language/Suggestive Themes/Violence; www.batmanarkhamasylum.com)

To say that videogaming has not been nice to the “Batman” franchise would be an understatement. Second only to “Superman,” the ol’ “Dark Knight” has not been treated very favorably on video game consoles, despite his many appearances. In fact, a high-quality “Batman” game has been the exception, rather than the norm.
So it was with great trepidation and hope that “Batman: Arkham Asylum” would turn things around. Not being released in conjunction with a movie was the first thing in “Arkham’s” favor, but being developed by a relatively unknown and untested developer, Rocksteady Studios, pretty much kept everyone on pins and needles. No one moreso than publisher, Eidos, who was looking to hit one out of the park after its recent string of so-so and terrible releases.
As screen shots and developer walk-throughs of the game started to emerge, it began to look as though “Arkham” was going to turn out as a great-looking title. As long as the developer could keep the same quality of visuals in-game as they had in the cinematics, “Arkham” could be something fans could get behind. Once it was announced that voice talent from the critically acclaimed “Batman: The Animated Series” was acquired to provide the voices- most notably Mark “Don’t call me Luke” Hamill would be returning as the voice of the Joker- the future looked even brighter for the Dark Knight.
As an aside- I don’t care how many Heath Ledgers you tape together and garnish with Jack Nicholsons, Mark Hamill is the greatest Joker, ever. End of story.
“Arkham Asylum” has been released and it is, hands-down, the greatest “Batman” game ever made- but given its predecessors, that isn’t saying much. So I’ll also say that it’s the greatest licensed superhero game ever. Heck, I’ll even say it’s the greatest licensed game, period. No other game has come this close to exemplifying all of the hallmarks that make the character, his enemies, and his environment so true to the source material.
“Arkham” opens with Batman bringing the Joker into the famed psychiatric hospital. From the beginning walk down the Arkham Intensive Treatment Intake area, the feeling of the game and its well-known characters are set. Arkham is far from the pastel-colored, serenity-filled rooms of modern psych wards- this is a dank, dreary place and danger can be felt around every corner. Hope left Arkham Island a long time ago; and the buildings of the asylum, while fully functioning, are as decayed as its inmates’ minds.
As one would expect, Joker springs a trap once entering the Asylum with the help of his psychotic love-interest, Harley Quinn. Harley enables Joker to have total control of the island, bringing a host of escaped convicts to act as the muscle. It is, of course, Batman’s job to re-gain control of the island from Joker, save the staff of Arkham, and uncover the reason why Joker wanted to be caught in the first place.
“Arkham Asylum” is really three types of games in one: It is first a game that has its own influences from the “Metroidvania” genre, but in 3-D- players will visit and re-visit areas on the island in order to uncover secrets that originally couldn’t be accessed with the equipment Bats has to begin with. As the story progresses, and after visiting some very key places in “Batman”-lore, Batman will acquire new upgrades to his equipment allowing for the opportunity to more meticulously explore the nooks and crannies of Arkham.
Doing so will help solve the puzzles of the “Riddler’s Challenges” that are strewn about the island and its buildings. These side diversions involve picking up hidden “Riddler Trophies” and solving environmental riddles that unlock bonus art and achievements. Some of the riddles can be simple- a riddle mentioning a Cat means to look for something that belonged to Catwoman, however others can leave your head scratching until the wheels of your brain finally kick into place with an “A-ha!” moment. The only thing more rewarding than figuring out a challenging riddle, was to hear how irritated The Riddler was with my ability to have solved his puzzle.
Arkham Island makes for a great setting because it allows Batman’s Rogue’s Gallery to all take roles in the game- all of the expected foes are here- from the aforementioned Joker and Riddler, to Scarecrow and Bane, and a host of others. Those who don’t make physical appearances in the game are still represented by objects, riddles, or references noting their existence- including obscure villains like Tweedle Dee and Tweedle Dum (yes, they are really are Batman villains) and Hush. The attention to detail put into the game really makes “Arkham Asylum” a love-letter to fans. And Bat-fans like me eat it up.
Finally, the stealth-action portion of the game that has Batman acting like the “World’s Greatest Detective,” gathering clues, setting up a crime scene, and analyzing DNA to track enemies; and stealthily moving through the shadows in order to take out goons along the way. In true “Dark Knight” form, Batman uses the night to his advantage- from grappling onto gargoyles and springing on unsuspecting criminals, to scaring the guano out of enemies by picking off their compadres from the shadows one-by-one. When engaged in combat, Bats moves effortlessly from thug to thug, dispensing vigilante justice with timed button-combos. As more enemies are defeated, players will gain experience points which will unlock combat and equipment bonuses- why toss one Batarang, when you can toss three?
Of course, Batman never kills any of the thugs- only beats them into unconsciousness. Because, as you know, killing is a line that The Bat doesn’t cross…
I have often said that the “Splinter Cell” stealth-action series was the best “Batman” game, despite the number of “Batman” titles on the market. The feeling of slinking in the shadows as “Splinter Cell’s” covert operative, Sam Fisher, waiting for the perfect opportunity to strike at an enemy, and using darkness as your personal hiding spot, conveyed the exact feeling that control over “Batman” should feel. It’s so good that finally there is a “Batman” game that does Batman so right. A must-have.





