The Bourne Conspiracy
July 3rd, 2008($59.99; 360, PS3; Rated T for Blood/Mild Language/Alcohol and Tobacco/Violence; www.bournethegame.com)

Every major gaming publication, and anyone who’s in the know, is talking about “Metal Gear Solid 4” as the stand-out game of the summer season. All the press and glory is going to that triple-A title which may be the single reason why some purchase a PS3.
And we’ll get there, don’t worry, but not before covering a brand new intellectual property in the gaming world that’s worthy of a good long look.
Robert Ludlum’s Jason Bourne made his big-screen debut in 2001 with the phenomenal “Bourne Identity” followed by two equally good sequels. Doug Liman’s speed-up/slow-down photography in those films captured the speed and precision of the trained assassin’s ability to handle himself in any situation and in any environment. In fact, one of the most enjoyable aspects of the “Bourne Trilogy” was watching Bourne use the environment to his advantage in combat- taking simple objects like a pen or a telephone book, and turning them into lethal weapons. Likewise, one of the most enjoyable aspects of Bourne as a character is that he’s an incredibly smart man, constantly staying one step ahead and out-smarting other smart men.
Developer, High Moon Studios’ take on the Bourne franchise is true to the style of the Liman films, but doesn’t carry over Bourne’s… ahem… identity as a out-witter. As a result, “The Bourne Conspiracy” is visually satisfying, but a simpler game than the title character deserves.
“Conspiracy” ties into the “Bourne Trilogy” with flashback missions that serve as a lead-in to “The Bourne Identity.” Elements of the films, and almost-direct reproductions of key scenes are used to tie the missions together and really make the game feel like an extension of the films. Though Matt Damon did not lend his likeness or voice to the game’s protagonist, the look of Bourne is still satisfying- getting Bourne’s movements down is much more key than making sure he looks like Damon.
And Bourne’s movements are spot on. When in hand-to-hand combat, the action will slow down at key points to initiate a quick-time event, where the player needs to hit a sequence of buttons in order to successfully dodge or counter-attack oncoming enemies. Once the sequence is complete, the action speeds up in double-time to reflect the film’s sense of speed. In this respect, High Moon Studios nails the feeling of Bourne just right.
Unfortunately, the level-progression of the game is a little bland and leaves much to be desired. Levels are linear, with little flexibility or room for spontaneity- very un-Bourne; and though players are encouraged to use stealth to accomplish their missions- the inability to diverge off the set path combined with poor stealth mechanics, means that most missions result in unwarranted gunfights or hand-to-hand fighting.
Which leads to another complaint: High Moon Studios obviously wanted players to be able to fight like Bourne, and so took a lot of time to make sure that melee sections felt more like a fighting game than a traditional action game. As a result, the action can feel choppy: one moment players are in cover-based shoot out, but as soon as an enemy comes close enough, a short cutscene begins and transitions the game into a fighting segment.
One major problem is that while Bourne is fighting one person, he’s frequently being shot by other enemies that are off-screen and impossible to deal with; the other problem is that the fighting is only conveyed by three buttons, and none of them feel responsive enough to be satisfying. Why a full fighting system with controls reminiscent of “Street Fighter” or “SoulCalibur” wasn’t implemented is completely beyond me. Instead, we are left with a combo-less, handicapped fighting segment in a game that thrives on fighting.
What is very fun in the fighting segments, however, are the “Takedowns” that allow players to hit a single button for a special move that transitions to a short cut-scene showing Bourne kicking serious butt. Many of these takedowns are environmental specific, which means that after a while, players will begin to look for sinks, car doors, and windows to throw an enemy’s head through. With a more traditional fighting-genre combat system, however, these “Takedowns” could be tied to a “special move” button combination that would make accomplishing the “takedown” even more satisfying.
Nevertheless, what High Moon Studios has in “The Bourne Conspiracy” is an awesome beginning to a game franchise that could become phenomenal with more maturity and, unfortunately, more development dollars. A bigger budget or a more dedicated publisher could really turn this franchise into a spy-thriller worthy of competing with the “Splinter Cells” and the “Metal Gears” of the future. Its shortcomings, however, are what keep it as a rental-only recommendation- but here’s to hoping that the Bourne name is strong enough to warrant a sequel with more time and depth in development.










Poker Smash 
